
I am a Mexican Game Designer specializing in gameplay programming. While my core development workflows revolve heavily around C# and Python, I also maintain a solid functional grasp of HTML, C++, and Java. I possess an advanced, practical knowledge of game architecture design within Unity alongside asset creation using Blender for professional high-to-low poly 3D character and environment pipelines.
Having completed my university coursework, I am currently finalizing my diploma processes. I am also highly experienced in modern prompt engineering pipelines, utilizing advanced AI Large Language Models (LLMs) such as Gemini, Claude, and ChatGPT to safely clean, optimize, and iterate script structures efficiently. As a fast adapter with cross-functional project history, I am available for incoming full-time or part-time technical developer positions.
Outside of game development, I work as a professional bilingual interpreter, maintaining absolute native-level fluency across both English and Spanish communication tracks.